devastations-5e

An open source repository for all things Devastations (homebrew D&D campaign)


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Mighty Barnacle

Huge monstrosity, chaotic evil

Armor Class: 15 (+5 while in its barnacle shell)

Hit Points: 168

Speed: Immobile

Stat Value Modifier
STR 23 (+6)
DEX 11 (0)
CON 21 (+5)
INT 11 (0)
WIS 10 (0)
CHA 12 (+1)

Saving Throws Con + 8, Wis + 3, CHA + 4

Damage Immunities Lightning, Bludgeoning, Piercing, and Slashing from nonmagic weapons

Condition Immunities Frightened, Paralyzed, Poisoned/Diseased

Senses Truesense 120 ft, PP 14

Languages abyssal, celestial, infernal, and primordial but can’t speak

Amphibious Can breathe air and water

Siege Monster Deals double damage to objects and structures

Actions

Multiattack Three tentacle attacks each of which can be replaced with fling

Bite +9 to hit, 5ft reach, 3d8 + 10 piercing. If grappled by tentacle, is swallowed. While swallowed, is blind and retrained and has total cover. It takes 4d6 acid damage at start of each of monster’s turn.

Tentacle +9 to hit, reach 30 ft, one target, 3d10 + 6 bludgeoning damage. Grapple escape DC 15. Six tentacles, each can grapple one creature.

Fling One grappled creature. Is throw. Takes 1d6 bludgeoning for every 10 feet thrown. If target is thrown at another creature, creature must succeed DC 18 Dex or take same damage and be knocked prone.

Disease sucker can transfer disease to a grappled creature DC 16 constitution save. If diseased, become exhausted, gaining 1 level of exhaustion per 2 hours until dead. On fail, take 4d6 necrotic damage.