An open source repository for all things Devastations (homebrew D&D campaign)
Huge monstrosity, chaotic evil
Armor Class: 15 (+5 while in its barnacle shell)
Hit Points: 168
Speed: Immobile
| Stat | Value | Modifier |
|---|---|---|
| STR | 23 | (+6) |
| DEX | 11 | (0) |
| CON | 21 | (+5) |
| INT | 11 | (0) |
| WIS | 10 | (0) |
| CHA | 12 | (+1) |
Saving Throws Con + 8, Wis + 3, CHA + 4
Damage Immunities Lightning, Bludgeoning, Piercing, and Slashing from nonmagic weapons
Condition Immunities Frightened, Paralyzed, Poisoned/Diseased
Senses Truesense 120 ft, PP 14
Languages abyssal, celestial, infernal, and primordial but can’t speak
Amphibious Can breathe air and water
Siege Monster Deals double damage to objects and structures
Multiattack Three tentacle attacks each of which can be replaced with fling
Bite +9 to hit, 5ft reach, 3d8 + 10 piercing. If grappled by tentacle, is swallowed. While swallowed, is blind and retrained and has total cover. It takes 4d6 acid damage at start of each of monster’s turn.
Tentacle +9 to hit, reach 30 ft, one target, 3d10 + 6 bludgeoning damage. Grapple escape DC 15. Six tentacles, each can grapple one creature.
Fling One grappled creature. Is throw. Takes 1d6 bludgeoning for every 10 feet thrown. If target is thrown at another creature, creature must succeed DC 18 Dex or take same damage and be knocked prone.
Disease sucker can transfer disease to a grappled creature DC 16 constitution save. If diseased, become exhausted, gaining 1 level of exhaustion per 2 hours until dead. On fail, take 4d6 necrotic damage.